The Project Objective
To use our classical knowledge of physics and translate it into a practical situation, such as the physics of a motion in sports, and learn about the video-making process. Our group, which included Adam Rosenbaum, Bretton Simpson, and Nick Brandis, used soccer as our sport, and the motion we focused on was the penalty kick from the penalty kick spot that scores at the top half of the goal. Essentials of a penalty kick, such as foot and body positioning, the amount of energy needed to kick the ball, and the angle at which to kick the ball, are discussed in the video. For the video making portion of the project, we learned about storyboarding, scripting, filming, and the most laborious task of the video, editing.
Documents
The Video
Storyboard: The Video Rough Draft
Key Concepts and Terms |
Application of Physics |
Reflection
During the brainstorming part of the project, our team had overwhelmed ourselves with the amount of ideas we came up with for a sport and action to focus on. Unlike my last project, brainstorming was much more smoother and effective. We were not still clinging on to ideas, but instead gave a strict and clear yes or no to as what we were going to select and proceed with. From here, we had filmed with ease, my team was very cooperative with redoing some shots, and were very focused. I was expecting some playing around, but instead our group had great concentration for their task, and did what they needed. After this, reviewing the footage and marking numbers for the calculations were one of our barriers. It was hard to read when exactly the ball was out out contact of a foot at 180fps. So we worked around this problem by filming at 240fps with enough exposure to the measuring tapes, used behind the scenes, to read the distance the ball had left the foot, or finding the amount of time the ball had taken from traveling from the penalty kick spot to the goal. After getting the data we needed, like mass, velocity, distance traveled by the ball in total, and in contact with the kicker's foot, and time, making the calculations weren't a problem. Then we had to get our voiceovers done. This was one of the many upcoming challenges that rose while making the video. The issue was having the audio that was recorded to be actually saved, which took some figuring out to do. Then in addition to saving the audio, the narrator had to be articulate enough, at a certain distance away from the mic, as best as they can without blundering their script. With footage, and calculations, and voiceovers at hand all that was left was the medium to put all of this together, the video.
The video was the hardest part of the process, especially the editing. The initial iteration of the video was very basic. It had no music, mostly still images, and voiceovers. Then editing became more complicated, as most of our team members were inexperienced with using editing software. Bretton Simpson, who worked very hard in trying to mend our ideas into one video, also teaching the rest of the group along the way, really helped in this arduous process. We had trouble with synchronizing the introduction, which was filmed live, but for some odd reason had some extreme delay. In addition, having the visuals align with the audio was even more challenging, especially during the calculation portion of the video. Since Windows Moviemaker, makes it hard to re-edit words and arrows, sometimes we would have to scrap all we had from that portion onwards, and redo that section repeatedly. Unfortunately, the editing was extremely time-consuming, and our use of time wasn't very efficient compared to the amount of time we had left in the project to edit.
In all, having such a focused and hardworking team made the whole process enjoyable, even when we hit our lows. From this experience, I became more familiar with how video editing works, and how to edit, while being mindful of how what I edit now, could change in the future. I also learned about the framework of narration and storyboarding, and also being more assertive with what I needed to say or do. But time efficiency, now I notice, is an area that needs to be much more improved upon, as should an organization of a "to-do list" for a workday. With all this said, I think our group's final product came very well for having not a filming or editing background.
- Nihal Nazeem
The video was the hardest part of the process, especially the editing. The initial iteration of the video was very basic. It had no music, mostly still images, and voiceovers. Then editing became more complicated, as most of our team members were inexperienced with using editing software. Bretton Simpson, who worked very hard in trying to mend our ideas into one video, also teaching the rest of the group along the way, really helped in this arduous process. We had trouble with synchronizing the introduction, which was filmed live, but for some odd reason had some extreme delay. In addition, having the visuals align with the audio was even more challenging, especially during the calculation portion of the video. Since Windows Moviemaker, makes it hard to re-edit words and arrows, sometimes we would have to scrap all we had from that portion onwards, and redo that section repeatedly. Unfortunately, the editing was extremely time-consuming, and our use of time wasn't very efficient compared to the amount of time we had left in the project to edit.
In all, having such a focused and hardworking team made the whole process enjoyable, even when we hit our lows. From this experience, I became more familiar with how video editing works, and how to edit, while being mindful of how what I edit now, could change in the future. I also learned about the framework of narration and storyboarding, and also being more assertive with what I needed to say or do. But time efficiency, now I notice, is an area that needs to be much more improved upon, as should an organization of a "to-do list" for a workday. With all this said, I think our group's final product came very well for having not a filming or editing background.
- Nihal Nazeem